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Post Info TOPIC: Sheets


Senior Member

Status: Offline
Posts: 377
Date:
Sheets
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<Add Image Here>

Name:
Age:
Player:

Concept:
Virtue:
Vice:

Power: Intelligence: 1
Finesse: Wits: 1
Resistance: Resolve: 1

Power: Strength: 1
Finesse: Dexterity: 1
Resistance: Stamina: 1

Power: Presence: 1
Finesse: Manipulation: 1
Resistance: Composure: 1

Mental (-3 unskilled)

Academics
Computers
Crafts
Investigation
Medicine
Occult
Politics
Science

Physicals (-1 unskilled)

Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social (-1 unskilled)

Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

Health

Willpower

Morality 7

Merits

Size 5

Speed

Initiative Mod

Defense

Armor

Weapons

Equipment


Points
Attributes 5/4/3
Skills 11/7/4/ (3 specialties)
Merits 7
(buying 5 dots in any area cost two points)

Health = Stamina + Size
Willpower = Resolve + Composure
Defense = Lowest wit or Dex
Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity

Background:

You where a child at Sheppard's Orphanage and where adopted at least a year before the horrible tragedy struck where all but three of the children where murdered.  You left only months before.

After being adopted from Silent Hill








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Senior Member

Status: Offline
Posts: 377
Date:
Permalink  
 

Virtues
Charity
Faith
Fortitude
Hope
Justice
Prudence
Temperance

Vices
Envy
Gluttony
Greed
Lust
Pride
Wrath
Sloth

Mental Merits
Common Sense (4)
Danger Sense (2)
Eidetic Memory (2)
Encyclopedic Knowledge (4)
Holistic Awareness (3)
Languages (1 to 3)
Meditative Mind (1)
Unseen Senses (3)

Physical Merits
Ambidextrous (3)
Brawling Dodge (1)
Direction Sense (1)
Disarm (2)
Fast Reflexes (1 or 2)
Fighting Finesse (2)
Fighting Style: Boxing (1 to 5)
Fighting Style: King Fu (1 to 5)
Fighting Style: Two Weapons (1 to 5)
Fleet of Foot (1 to 3)
Fresh Start (1)
Giant (4)
Gunslinger (3)
Iron Stamina (1 to 3)
Iron Stomach (2)
Natural Immunity (1)
Quick Draw (1)
Quick Healer (4)
Strong Back (1)
Strong Lungs (3)
Stunt Driver (3)
Toxin Resistance (2)
Weaponry Dodge (1)

Social Merits

Allies (1 to 5)
Barfly (1)
Contacts (1 to 5)
Fame (1 to 3)
Inspiring (4)
Mentor (1 to 5)
Resources (1 to 5)
Status (1 to 5)
Striking Looks (2 or 4)

Extra XP 75

Experience Point Costs
Attributes New dots x 5
Skills New dots x 3
Skill specialty 3
Merits new dots x 2
Morality new dots x 3




-- Edited by Alter on Sunday 21st of June 2009 10:54:46 PM

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Deceiver

Status: Offline
Posts: 128
Date:
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Sample Character

Morris-Strub.png


Name: Morris Strub
Age: 38
Player: Clara Leslie

Concept: Deceiver Journalist
Virtue: Hope
Vice: Lust

Power: Intelligence: 2
Finesse: Wits: 3
Resistance: Resolve: 3

Power: Strength: 2
Finesse: Dexterity: 3
Resistance: Stamina: 3

Power: Presence: 2
Finesse: Manipulation: 3
Resistance: Composure: 3

Mental (-3 unskilled)

Academics 3
Computers 2
Crafts 1
Investigation 3
Medicine
Occult
Politics 1
Science 1

Physicals (-1 unskilled)

Athletics 2
Brawl 1
Drive 1
Firearms 1
Larceny
Stealth 1
Survival 1
Weaponry 1

Social (-1 unskilled)

Animal Ken
Empathy 1
Expression 2
Intimidation 2
Persuasion 2
Socialize 1
Streetwise 1
Subterfuge 2

Health 8

Willpower 6

Morality 7

Merits

Resources 2

Danger Sense 2

Contacts 3

Size 5

Speed 5

Initiative Mod 6

Defense 3

Armor

Weapons

Pipe Damage 3 (Bashing) Size 2

Revolver Ranges 20/40/80 Clip 6 Strength 2 Size 1

Equipment

Flashlight

Radio

Health Drinks x2

Experience Points Banked

1


Health = Stamina + Size
Willpower = Resolve + Composure
Defense = Lowest wit or Dex
Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity

Background:

You where a child at Sheppard's Orphanage and where adopted at least a year before the horrible tragedy struck where all but three of the children where murdered.  You left only months before.

After being adopted from Silent Hill



-- Edited by Morris Strub on Monday 15th of June 2009 06:23:06 PM

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“Betrayal is the only truth that sticks.”


Enforcer

Status: Offline
Posts: 109
Date:
Permalink  
 

<Add Image Here>

Name: Veta Kirkland
Age: 41
Player: Shelley

Concept: Theologian/Occultist
Virtue: Faith
Vice: Sloth

Power: Intelligence: 4
Finesse: Wits: 2
Resistance: Resolve: 3

Power: Strength: 1
Finesse: Dexterity: 2
Resistance: Stamina: 3

Power: Presence: 3
Finesse: Manipulation: 4
Resistance: Composure: 2

Mental (-3 unskilled)

Academics 5
Computers 1
Crafts
Investigation 1
Medicine
Occult 4
Politics
Science

Physicals (-1 unskilled)

Athletics 2
Brawl
Drive 1
Firearms
Larceny
Stealth 1
Survival 1
Weaponry

Social (-1 unskilled)

Animal Ken
Empathy 2
Expression 3
Intimidation
Persuasion 1
Socialize 1
Streetwise
Subterfuge

Health 8

Willpower 5

Morality 7

Merits

Encyclopedic Knowledge 4
Language: Greek 3
Language: Latin 2
Language: Arabic 2
Language: Aramaic 2
Language: Sanskrit 1
Meditative Mind 1
Allies 3
Contacts 1

Size 5


Speed 3

Initiative Mod 4

Defense 2

Experience Points

6

Armor

Weapons

Equipment


Points
Attributes 5/4/3
Skills 11/7/4/ (3 specialties)
Merits 7
(buying 5 dots in any area cost two points)

Health = Stamina + Size
Willpower = Resolve + Composure
Defense = Lowest wit or Dex
Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity

Background:

  • Parents were a doctor and a missionary.
  • Spent first 5 years of life bouncing around with them on aid missions.
  • Orphaned at 7 - parents had left her with grandmother for school.
  • Grandmother died when she was 9 - no further family who could take her.
  • Spent over a year at Shepperd's orphanage before being adopted by family friends
  • Spent most of teens in love/hate relationship with religion/god/occult, searching for answers to perennial teen question: why me? Wanted, needed answers, but is still looking.
  • lay theologian/occultist, some work published, but pays bills as librarian
  • started taking sleeping pills when the nightmares started


-- Edited by Shel on Monday 22nd of June 2009 07:41:20 PM

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